Category Archives: The Independents

Reviews of tabletop role-playing games created by independent and small publishers!

The Independents: Ryuutama

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

Long ago the four dragons of Spring, Summer, Fall, and Winter gave life to twenty dragons of earth and sky, who in turn gave the world its beautiful form, its ever-changing weather, and its many forms of life. These twenty-four dragons were the start of everything we know, and their kin still maintain a watchful eye. Today, an ancient custom among the people tells that all men and women must leave their homes and travel on at least one extended journey. Called Travelers, these people live a life of danger and great rewards, for though the wilds are full of monsters and treacherous terrain and the weather often fierce they are also beautiful, full of potential. And, always, one of the one-thousand and one Ryuujin watches over the Travelers, recording their stories and guiding their steps. Come on, Travelers. The path to Ryuutama awaits.

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The Independents: Interface Zero 2.0

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

The Tendril Access Processor, generally shortened to TAP and called Interface Zero by its creators, has allowed the people of the world to plug their brains right into the net, creating a new era of inter-connectivity complete with all-new dangers. The human genome has been molded and tweaked, leading to the creation of enhanced humans, vat-grown simulacra, and animal hybrids. Technology has allowed others to enhance themselves with augmentations, while at the same time creating full androids that can, with the right spark, think for themselves. National borders have collapsed or shifted, and the corporations have risen to power. The year is 2090. Good luck. You’ll need it.

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The Independents: Paranoia

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

Welcome to Alpha Complex, Citizens! You have been granted temporary Security Clearance ULTRAVIOLET, enabling you to view the following text: a Troubleshooter’s account of his team’s noble efforts working for Friend Computer! HOWEVERif you are a Communist, a Mutant, a Traitor, or a Mutant Commie Traitor, your Security Clearance is hereby revoked! Please report for termination immediately! Otherwise, read on! Remember to report anything that you read that might be considered a treasonous rumor. Spreading rumors is treason. And Happiness is Mandatory!

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The Independents: Palace of the Lich Queen (Pathfinder)

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

Your heroes arrive at the bottom of the stairs and gaze out across a giant cavern. On the other side is the palace of Arawyn, the Lich Queen of Paxectal, the target of your quest. You are here to bring her reign to an end, to halt her devouring of souls. But it will not be a simple walk to the great building. The cavern floor is covered in seething energy and shifting images, each a window into a different realm. The only way to the palace is to go through them, stumbling from world to world, hoping you can survive whatever awaits within each. And beyond them the palace itself must still be overcome, along with its half-mad ruler.

Dawn is rising in the realms, and you have an appointment with undead royalty. Take your first step.

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The Independents: Night Witches

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

On the Eastern Front of World War II the Russians and the forces of Nazi Germany laid waste to one another in one of the deadliest military campaigns in human history. Having begun the war ravaged by the internecine slaughter of the Great Purge, and having been savaged by the initial German offensives, the Russians were forced to draw from reserves and establish new units. Among them was the 588th Night Bomber Regiment. The aviators of the 588th were tasked with  perilous night harassment missions using outdated biplanes, and would go on to fly for 1,100 nights of combat from 1942 until the end of the war.

And every single one of them was a woman.

To each other, they were sisters. To the Red Army Air Force, an infuriating challenge to the ideals of soldiering and womanhood. To the Germans that they fought against, however, they were simply the Nachthexen – the Night Witches.

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The Independents: Psi*Run

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

You’ve staggered from the wreckage of the vehicle transporting you, memory full of holes and psychic powers threatening to go wild. You’re free for the moment, but whoever was transporting you is going to want you back, and they will not be shy in their efforts to recapture you.

Can you control your powers? Can you discover the truth of what’s happened to you? Or will the Chasers catch up and take your life from you a second time?

No time to lose. Start running.

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The Independents: Amidst Endless Quiet

In the Tabletop Gaming world you have your big names, your corporations, your bastions of the genre with a pedigree that spans decades and an unassailable claim to greatness.

And then you have the little guys and gals. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

Somewhere in the vast universe of the far future a sentient starship plies its trade, moving goods and cryogenically frozen passengers through the void to new worlds. This is such a feat that only extremely valuable cargo (material and personnel both) is worthy of being transported. Alas, disaster strikes, and the destruction of the ship is imminent.

One of you is the ship. You cannot be saved. But some of your cargo might.

The rest are the passengers. There is a single escape pod, room for one.

Are you the one who gets to live?

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