Tag Archives: RPG

No Man’s Sky and Sandbox RPGs

On September 23rd, Hello Games released the Origins update to No Man’s Sky, the latest in roughly a dozen major content updates to the game since it was originally released about four years ago. These content updates have turned No Man’s Sky from an overhyped mess into possibly one of the most celebrated sandbox exploration games available in the digital space. No Man’s Sky is not worth talking about on this tabletop-focused site because of its crossover potential, but rather because of how both its design and post-hoc development have laid it bare in a system sense. No Man’s Sky has three interesting things going for it as a subject: First we saw it fail, then we saw it succeed, and it happens to do both of those things to a mode of gameplay commonly attempted in the tabletop space: the sandbox game.

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Alice is Missing – A Silent Roleplaying Game Review

Silent Falls is a small coastal town in the heart of Northern California. It’s quiet here, and since the recession a few years ago, people are not as friendly as they used to be. It’s been a rough few years for everyone. Alice Briarwood is a junior at Franklin Academy – the local high school – with a pretty decent number of acquaintances and friends, but as dawn rises on the first morning of winter break, nobody has seen or heard from Alice in three days. A friend returns to Silent Falls and reaches out, wondering at Alice’s silence, sparking off an effort by her loved ones to find her.  However, this is no normal storytelling game; during play, you won’t say a word. Instead, as characters scatter across Silent Falls to find Alice, a text group chat will be the only way to tell your tale. This is Alice is Missing – A Silent Roleplaying Game.

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Soft Prep for RPGS

New Campaign day is a very exciting day. Your group is ready to try something new, and everyone’s agreed on what it should be. Now you may be getting ready to run a Session Zero with something like Apocalypse World, where the feeling and the aesthetic of the game’s implied setting is broadcast to you, loud and clear, from the first page of the book. You may be getting ready for character creation in D&D, where the implied setting is strong but allows for a lot of variation within its fantasy tropes. Or, you might be walking into a game where the world has sprung from the mind of the GM, and you don’t know what to expect beyond maybe a few sentences that have been shared. Regardless of what situation your campaign will start with, now is the time you’ll most benefit from some soft prep.

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Genesys In-Depth

Back in November of 2017, Fantasy Flight Games released Genesys. Both Seamus and I wanted a fair shake at reviewing it, and in the process we learned why not to do two-part reviews. Still, a lot of people read it and we continued being excited for the generic version of the Star Wars RPG that many of us at Cannibal Halfing had spent a fair amount of time playing. Now, nearly three years later, it’s a perfect time to revisit the system. Asmodee, Fantasy Flight’s parent company, has reorganized their RPG development resources. In the near future new Asmodee-owned RPGs will be released from the new Edge Studio imprint, and based on a panel at GenCon 2020 this will include new Genesys material (the IP referenced there was Twilight Imperium). For now, though, the Asmodee RPG pipeline is on pause, at least until the last couple Legend of the Five Rings supplements enter distribution. On my personal end, I have finally both played and GMed games in Genesys, which means it’s a good time to give Genesys the In-Depth treatment.

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How Exactly Do I Play This?

The world of role-playing games has been expanding outward ever since Dungeons and Dragons was first released. Within five years of the first published system, games which used different fundamental assumptions and mechanics not only existed but had started to find popularity. Within 15 years, games existed which used the medium in a completely different way than D&D ever intended or expected to. Now, over 45 years later, the RPG world is a vast plane of games with GMs, without GMs, games with dice, with cards, with block towers and with no randomizers at all. There are games which exist to simulate worlds, games which exist to be played optimally, and games which trace out the creation of a story scene by scene. It is, as they say, a glorious time to be alive.

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Are RPGs Fun?

The English language would make a terrible role-playing game. There are a lot of rules, many of them contradict each other, and in certain places there still isn’t enough detail to make the mechanics do what you really want. Some words, therefore, words we use frequently in some cases, are surprisingly hard to define. Imagine, if you will, that someone asks you why you play role-playing games. Many of us will answer such a question with our favorite aspect of the hobby, saying something like “I enjoy playing interesting characters” or “I enjoy making a story with my friends” or even “I enjoy the thrill of combat”. These can all be chased down, toddler-like, with another question, “why do you enjoy that?” When you’ve been run down by questions, how many of you will end on (for either accuracy or to get the questions to stop) “because it’s fun”?

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Battling Inner and Outer Demons: An Interview with Witch & Craft Games

The world can be a dark place, peopled with demons of all kinds. In XII: Inner Demons, Witch & Craft Games take the inner demons that haunt people and ask the question: but what if there were bigger demons that found that delicious? In their own words, “With the help of a ragtag band of lesser demons who certainly don’t have your best interests at heart, or perhaps another human with a kindred soul and no clue what they’re getting into, you have twelve days to confront the suffering that has been plaguing you… or face a very unfortunate end indeed.”

Combining urban horror and a punk ass-kicking aesthetic, XII: Inner Demons asks you to go on a journey to save yourself from a slavering Archdemon by traveling to personal anchors from your past. It’s also currently on Kickstarter! In the first of a series of interviews with diverse game designers, Cannibal Halfling Gaming talks to the founders of Witch & Craft Games about the past and future and some stuff in between.

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“I’m going to turn my campaign into a novel!”

When we play RPGs, we tell stories. For some it’s a fun consequence of the characters’ exploits, while for others it’s the whole point of the game. These stories can often have great power for the groups who create them, creating characters more personal and compelling than any novel ever could. It’s natural, then, to want to share these stories outside the group. The problem here, really, is that a tabletop campaign is a big, extended instance of “you had to be there”. As fun or dramatic or gutwrenching as it was at the time, you cannot recapture those feelings by turning your campaign into a novel.

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Kickstarter Wonk: August, 2020

Welcome back to Kickstarter Wonk! In case you’re wondering, no, nothing is normal yet, and I’m still not covering the ‘normal’ spread of ten games. Fear not, though, because Kickstarter volume does appear to be picking up! Once you sift through the awful pandemic and political cash-grab board games, there are a slowly increasing number of RPG Kickstarters, almost enough for me to start upping my numbers again. Of course, there’s also an increase in shorter campaigns, so I’m missing more of them. One example of this? Necronautilus, by Adam Vass, ended the day before this article was published, sadly. Still, I’d watch that one for late pledges if I were you.

Missed opportunities not withstanding, there’s a great crop here, including games about Chinese restaurants, athletes, sign language, and of course, rodents.

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Cannibal Halfling Radio Episode 8: Design Delve

Usually we talk about playing games – how about an episode about making them? From house rules to hacks to wholesale creation, the Cannibal Halflings take a delve into all things tabletop game design: tips, tricks, advice, history, systems, and games worth taking a look at!

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