Tag Archives: RPG

Meet the Party: Transit: The Spaceship RPG

A small but fierce combatant, able to slip past enemy defenses and outside of their counterattacks with equal ease. A leader of beings both digital and organic, with ships and fast attack craft and crew all following her lead. A staunch defender, who can patch up whatever wounds make it past his efforts. Consult your star charts and prepare to go beyond the galactic frontier to complete your objectives, with a ready-to-play fleet of Artificial Intelligences and starships for Transit: The Spaceship RPG!

Continue reading Meet the Party: Transit: The Spaceship RPG

Teenagers From Outer Space Review

Comedy RPGs are a tough nut to crack. There are broadly two challenges to writing funny role-playing games, and even the best ones have only overcome one of these two. The first challenge is to create humor from situations and premises that remain relevant. Paranoia is one of the most successful games at doing this, and that’s because ultimately the humor is about RPGs themselves and violating in-game expectations. The second challenge is to create a game that remains funny after the first session. While there’s no formula to solving this challenge yet, leaning on structures from other long-running comedy media is certainly a viable strategy. Teenagers From Outer Space is a comedy game from the mind of Mike Pondsmith, best known as the designer of Cyberpunk. Using tropes from comedy anime, he created a game that is light, smart, and self-aware about how it’s going to be played. Unfortunately, this game is 23 years old (33 years old if you count the first edition) and feels that way, which can lead to some awkward reading in a game about teen romance. Teenagers From Outer Space was given away for free as part of R. Talsorian’s response to the current pandemic, so now is as good a time as ever to take a look.

Continue reading Teenagers From Outer Space Review

Kickstarter Wonk: May, 2020

Welcome to Kickstarter Wonk! The world is still a deeply weird place this month, and Kickstarter is still being affected. With the economic uncertainty that comes along with a global pandemic, it makes sense that fewer people have the resources to either pull off a Kickstarter campaign or pledge one at this time. Still, there are creators out there putting in work, and producing some good stuff. If you have the means, check this shorter list of campaigns out. Since four campaigns does not an article make, I’ve also gathered up my thoughts about being a third-party D&D creator, community content programs, and why you should be careful pursuing either.

Continue reading Kickstarter Wonk: May, 2020

Mörk Borg Review

What is an RPG? There’s a question that could send you down a rabbit-hole. At least one person per possible answer is already out there, ready to spew hate at you from Twitter. What’s an RPG book? That one, in theory, should be a little easier. An RPG book, whether we mean a physical book or a PDF, is the document that enables you to play an RPG. These can be core rulebooks, they can be setting books, or they can be supplements for either the setting or the rules, but they are, broadly speaking, the documents in which an RPG is contained. So what does that look like? You may be imagining text, some tables and charts, and probably some pictures. As much as these books vary, you probably think you know what the next RPG manual you crack open is going to look like. That’s why you need to crack open Mörk Borg.

Continue reading Mörk Borg Review

Changing It Up Through System Jumping

A good RPG campaign usually takes on a life of its own. The longer you play, the more the characters, the places, and the events of a game overshadow the rules which you use for the game. Ironically, it’s this shift in importance away from mechanics which can sometimes reveal that the mechanics you’ve been using aren’t going to work for an important part of your ongoing game. In another situation, your campaign has taken a dramatic, albeit temporary, turn. Your grizzled heroes find themselves masquerading as schoolteachers, or your starship crew finds a rip in the space-time continuum, or your cyberpunks have to chase a villain into a virtual reality game. Whether it’s a mid-story diversion or a permanent change, sometimes you’re going to want to jump systems.

Continue reading Changing It Up Through System Jumping

Cannibal Halfling Radio Episode 6 – Distancing & Dragons

We’re all trying to stay sane these days, and for many of us that means gaming, but when staying safe means staying away how can we manage that? The Cannibal Halflings talk about how to take your tabletop roleplaying experience digital with options and advice for remote play. As for playing with whoever you’re quarantined with, we highlight a number of single-player and two-player games, and then talk tips for this very different style of play!

Continue reading Cannibal Halfling Radio Episode 6 – Distancing & Dragons

Meet the Campaign: Star Wars: Wild Space Colony

Tired of traveling the same old hyperlanes? Had your fill of fighting off stormtroopers? Sick of owing credits to the Hutts? Outer Rim not far enough out for you? Well, it’s not without risks of its own, but have you ever considered Wild Space? Find a planet of your very own, start from scratch, no Empire, no Rebels, no syndicates? It’ll be an entirely new way of life for you out there, so before you start making the astrogation calculations, let me tell you a little about what you might be getting yourself into…

Continue reading Meet the Campaign: Star Wars: Wild Space Colony

Bargain Bin Gaming: April, 2020

Welcome to Kickstarter Wonk! This month we’ll take a look at ten Kickstarter campaigns that definitely exist, that people can definitely pledge money to! 

April Fools! Now, fooling aside, there’s a very good reason that there’s no Kickstarter Wonk this month, namely that there are no Kickstarters (not *no* Kickstarters, but you know my spiel). This is not because of any peculiarity in the RPG world, but rather a peculiarity in the real world. In less euphemistic terms, a global pandemic. On one hand, creators have had to refocus their time into activities that keep food on the table. On the other, many people who would typically have a budget for things like Kickstarter projects are finding their money diverted as large chunks of the economy shut down, and jobs along with them. Because of this, many creators have determined that there’s way less money to go around for Kickstarter campaigns, greatly increasing the likelihood that any given campaign will fail. Therefore, we’re going to pivot this month, and look at different ways that the cash-strapped and/or stir crazy can get a gaming fix for not many dollars.

Continue reading Bargain Bin Gaming: April, 2020

March Masksness: When Podcasts Come Together

As you may have guessed from my previous articles, I enjoy podcasts. RPG actual play podcasts in particular. That’s not to say I don’t enjoy the occasional stream. But podcasts have just such a relaxing quality to them that I can’t understate. The fact you just whip out your phone, pop in some headphones and throw one on. It’s fun to have these stories pour into your ears.

And, as you may have also noticed, I enjoy Masks: A New Generation. It’s easily my favorite RPG and in my opinion, does the best job of emulating superheroes of any tabletop RPG on the subject. It’s just good teen superheroes that are a mask (See what I did there) for the angst and drama of teenage life.

So it should come as now surprise that Masks actual plays are one of my favorite things in the world. I was waiting on bated breath for season 3 of Young Justice for so long, and discovering there’s a whole catalogue of stories that deliver the hits of that show so regularly was more than welcome.

And when James Malloy of Protean City Comics and Stop. Hack. And Roll! Podcasts set up a cross podcast tournament based around voting polls for Masks podcasts, I was ecstatic. I was writing fanfics, interacting with the community and making memes (God, did I make so many memes) left, right and center on Twitter. It’s an amazing time to see a community come together to just have fun.

And I thought:

“Hey! I write articles on awesome subjects. And this is an awesome subject. Why don’t I write an article on this?”

And surprise, surprise, I did! So sit back. Relax, Open up a favorite drink. And maybe you’ll find a podcast here to listen to.

Continue reading March Masksness: When Podcasts Come Together

Around the OSR in Five Games

Few segments of the RPG fandom are as misunderstood as the OSR. At least, that’s what they keep saying on Twitter. The OSR, or “Old-School Renaissance”, are gamers who appreciate both the mechanics and implied playstyle of older editions of D&D, any of the TSR versions but usually Basic D&D and usually the versions of it (B/X, BECMI, or Rules Cyclopedia) that existed roughly from 1981 to 1991. The real problem with the OSR is a marketing problem; in the past it has been hard to distinguish those genuinely interested in the play philosophies of older D&D from those who were merely retreating to older games. Every time I’ve tried to look into the OSR and OSR games, I’ve come away asking the same question: “why are there so many hacks of Basic D&D and why exactly should I care?”

Continue reading Around the OSR in Five Games