Back a decade ago, in 2008, I was fascinated by Code Geass, a mecha and fantasy anime series. While looking around I found a forum with people creating their own stories, imagining themselves on different sides of the conflict and imagining their own strategies. I had seen roleplaying threads on other internet forums, but this was something different: an entire board, devoted to making a game to be played. Rules were pretty much non-existent, other than the admins and mods making pointed suggestions, and rewarding players who played out uncomfortable or losing scenarios or roleplayed richly. There were no game mechanics. But I had found my first Play by Post. For me, the roleplaying and storytelling aspect of gaming was the best part and it was often overlooked at my school’s gaming club and the few sessions with friends. This was all about the story, and through that I met two of the people I game with now. As a note, driving out of state to the house of someone you’ve only known online, and not telling people where you are going might not be the safest idea, but it’s how I met a really cool group of people.
Tag Archives: RPG
Adventure Log: Dungeons and Dragons, Part 5
After retreating from the crypt, the adventurers went towards the oceanside of the abandoned city and made use of the tools they were able to find. Elliot used an old forge and anvil to rework the broken suits of Enchanted Armor that were fought in the crypt. Out of six suits came one firbolg-sized suit of plate mail, and breastplates for a couple of the others. The treasure from the crypt was buried in the basement, and the adventurers were able to rest under a roof, above ground, and in beds. Before the night fell, Elliot, who had been vexed by the adventurers going in and out of fairy doors, wrote a note in Sylvan and gave it to Hrive. Neither of them knew who or what was causing their compatriots to travel back and forth between the current world and the Feywild, but the two fey in the party were the ones who had the best chance of finding out. Hrive did have the dream of the forest and the thick bushes, but this time the laughing woman gave him a cryptic invitation that sounded like it may have been meant for Elliot. Hrive awoke in a cold sweat, but appeared to have lost little time compared to some of the disappearances of his compatriots.
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The Independents: Blackwind
Worlds and plot hooks come together, tension rises, heroes struggle against their foes, and as the dust settles we see the end of the tale. So go movies, books, shows, and no small number of roleplaying games – but there’s a new one coming onto the market that puts that plot progression front and center, and even makes its creation and development the main mechanic of the game. Blackwind by Elisa Mignemi and Allan Kelley is currently running through its Kickstarter project now live on DriveThruRPG, and they were kind enough to give us a look at the finished product and answer some questions about the game!
Table Fiction: Star Wars: Lost and Found Pt. 5
They may join up in a cantina because they’re desperate. They might not have started off as friends. Some of them fought on different sides of a war. Some might have had to take a (more literal than usual) leap of faith. Adventuring crews often start off as a ragtag bunch of misfits, and in some ways that may never change . . . but over time all the good ones come together to become something more. As our tale of the crew of the Lost and Found comes to a close, the various members notice something going on with their Captain, head to the planet of Centares, and offer some new people a home among the stars. If you haven’t listened to Season 4 of Dice for Brains, now’s the time . . .
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System Hack: All About Dice
So far, System Hack has highlighted Seamus working through the process of writing a hack for an existing role-playing game, specifically a mecha hack for Genesys. In my first System Hack outing, I’m going broad, super broad! We’re not talking about a specific hack, or even a specific game. Instead, I’m going to talk about a design choice that is so prevalent, so widely assumed, so transparent, that it’s not a given that everyone will give it much thought. What’s that, you may ask? Well, it’s dice. Good old dice.
The Independents: Sentinel Comics: The Roleplaying Game Starter Kit
A hush falls over Megapolis City. Citizen Dawn stands from atop his platform, looking over the destruction that her minions have wrought. “I am burdened with a great purpose.” Her voice, though not raised, seems to echo in the dead silence of the normally bustling street. “The bright lure of freedom has led you away from the joy of service. Service to people like me. I am here to correct that mistake.”
Splash Page: “Not if we have anything to say about it!” *The Freedom Five burst into frame* “Let’s go team!”
Based on the popular fixed-deck card game Sentinels of the Multiverse by Greater Than Games, Sentinel Comics: The Roleplaying Game takes you inside the capes of its heroes, pitting them against various dangers and threats which plague the city. Players take up the mantles of very familiar sounding superheroes, combining the backstory from the card games with fresh RPG mechanics and greater narrative freedom. The Starter Kit provides a copy of the rule book, six characters to choose from, and a number of missions, enough to get a campaign of your adventures in Megapolis City going.
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System Hack: Genesys Mecha Critical Hits
The pilots of Genesys Mecha clash against one another on the battlefield. An Ogo Rifleman sends fire tearing up into the sky as a Capax soars above it, launching missiles that slam into the older machine and topple it the ground. Suddenly more rifle fire catches the Capax in a crossfire as two Dacars move in to avenge their fallen comrade. One shot goes wide, but another slams home . . . and there are 3 Advantage on the dice, enough for a Critical Hit! So, what’s the result going to be? It’s time to grab a d100 and roll on the table, as we add the last basic piece of the combat puzzle and figure out Mecha Critical Hits in Genesys!
Kickstarter Wonk: June, 2018
Welcome to Kickstarter Wonk! The month of June was an embarrassment of riches for RPG Kickstarters, but I’ve taken on the sobering duty of narrowing the month down to my top ten projects. Here you see some inventive games, some games by rising stars in game design, and some games that just need to be seen. Check it out!
Table Fiction: Star Wars: Lost and Found Pt. 4
Sometimes it’s the last ones to arrive that end up being the secret sauce that make an adventuring party, and even a campaign, fully coalesce into something truly memorable. It was that way with White Coat and High Impact Heroics, it was that way with first Caleb and Patience and then the Alliance troops aboard the Borrowed Time, and so it was with the crew of the Lost and Found. The Dice for Brains Season 4 Pregame crew was coming together pretty solidly as a band of ne’er-do-wells, but even with Zaja they might not have turned out as friendly without the help of their final member, who certainly made an interesting first impression (on the hull) . . .
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Fate Horror Toolkit Review
Horror gaming has a long and storied history, starting as far back as 1981 with Call of Cthulhu. When Vampire: The Masquerade came out a decade later, new fans were drawn into RPGs by the appeal of a game that combined horror, violence, and romance. Both of these properties are still going strong, alongside other games that emphasize the supernatural (like Urban Shadows) or the Mythos (like Delta Green). When you combine the popularity of these games with the multitude of genres that use horror elements (Ravenloft or Warhammer in fantasy, Eclipse Phase in science fiction), it’s easy to see that horror is a big draw at the gaming table, even if it can be difficult to do right. Here to help, for one of the unlikeliest systems possible, is Evil Hat, with the Fate Horror Toolkit.