All posts by Seamus Conneely

An escaped Mad Adventurer on the loose! After playing tabletop RPGs for a decade and a half and GMing for most of that I turned my hand towards writing for/about them! Since then I've added another decade on top of that, oh gods. I got my start with the Gaming Security Agency, and then joined the Mad Adventurers Society for a few years before setting up CHG. I write about games here, have written for games such as Transit: The Spaceship RPG and materials published by Raging Swan Press and Beer Star Games, and have written entire games such as Lost Among The Starlit Wreckage. You can find me personally @RGM79Ace or under cannibalhalflinggaming on the various socials.

Unearthing Fiendish Options

Just because Asmodeus is top dog in the Nine Hells doesn’t mean he’s the only source of fiendish influence on the material plane. Even the Nine Hells as a whole don’t have a monopoly on it; the demons of the Abyss certainly have their own goals and influence, decidedly messier though they may be. From different breeds of Tiefling to infernal cults to abyssal champions, the latest Unearthed Arcana presents us with all sorts of new Fiendish Options, for both sides of the DM’s screen.

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Adventure Log: Masks: High Impact Heroics Prologue

Halcyon City has seen many generations of superheroes over its long history. The Golden Age got it all started, the Silver Age rose to new heights of power, and the Bronze Age saw heroes turn introspective (and a little cynical). Now a New Generation is rising to take their place in the city’s history, and everyone is watching them to see what they’ll become. Before we can start following their current story, however, we need to know who they are, how they came together, and what sort of troubles might be on the way.

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The Independents: Conspiracist

Shadow people stalk the back alleys. Reptilians disguise themselves as humans and prowl through our society. The Grays descend from the stars to carry out who-knows-what kind of experiments on whatever people or animals they can seize. Behind the scenes the Illuminati manipulate all this and more to an end known only to them, and it’s your job to keep it all under wraps. It’s not going to be easy, with all the cults and conspiracy theorists running around. Especially considering the only mission briefing you got was a red d20 with every face reading 9. You’re caught in the web of madness that is Conspiracist: The Game THEY Don’t Want You to Play!

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Meet the Party: Zweihander

A hunter of vermin who’s eyeing much larger prey for her flail to be used on. An old squire without her knight, looking for some vengeance and maybe some glory. A bounty hunter chasing down the biggest score of her life. A coachwoman just trying to make her way along the roads with the strangest group of passengers she’s ever moved. Meet the Party is adding a new system to its collection, but this time the dice are the ones making the choices. That’s right, we’ve got randomly generated characters hoping to survive in the dark, cruel world of Zweihander. It looks like they just might, too: these are some tough ladies!

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Rise of the Dungeon Master

You are a tabletop gaming enthusiast, wandering through your local bookstore for the next bit of literature to capture your attention with. By chance you wander into the comic/graphic novel section, idly browsing, wondering if you’ll find something a little different this time. As it so happens a slim graphic novel catches your eye; you recognize the creator and game mentioned on the spine. It is called “Rise of the Dungeon Master: Gary Gygax and the Creation of D&D”. Do you take it off the shelf?

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The Independents: Synthicide

Any sort of interstellar community or shining future died in a tide of plague and mutant bodies. The galaxy suffers under the metal boots of a crazed machine cult, and the best that can be hoped for is usually just surviving for another week. For a crew of sharpers like yourself there’s a ship, whatever job is in front of them, and a powerful need to eat sometime this week. It’s been two days since you have, after all. Unfortunately the only job you’ve got in front of you involves killing a robot. Homicide? Not a problem. But you’re going to have all kinds of heat on your tail after committing Synthicide.

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Unearthing the Eladrin and Gith

Unearthed Arcana took a step back from Dungeon Master-level rules and hopped back over the screen to the player’s side of things this month – but it seems they may have over shot a bit and landed out among the planes! This time we’re getting material from the ethereal Astral Plane, the roiling chaos of Limbo, and the seasonal extremes of the Feywild with a new race and new subraces for 5th Edition player characters: the Githyanki, Githzerai, and Eladrin!

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Meet the Party: Ewoks

A beast master who tames great predators and rides them into battle. A warrior, honing his skill with a blade and his rage in equal measure. A veteran scout, adept at taking advantage of the terrain around her. A wise shaman, knowledgeable and well-spoken, talented in ancient magics. And . . . they’re all three foot tall teddy bears? Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This time we’re heading to the Forest Moon of Endor, there to meet a band of Ewoks ready for adventure that may just take them to the stars!

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Adventure Log: Living on Borrowed Time Part 19

Laser cannon fire lit up the darkness of space as Bolt Squadron and the Sleight of Hand dueled with most of a squadron of TIEs. A Raider-class corvette listed badly as the Borrowed Time came about for another attack run. The Last Ditch lurched from incoming turbolaser fire from the second Raider-class even as the MC-30 Kath Hound rushed to assist. Onboard the Interdictor cruiser Shadow’s Web a raiding party of Alliance Infantry, Alliance SpecOps, and Borrowed Time crewmembers fought to seize control of the ship. And in the distance an Imperial Star Destroyer began to bear down on the battle, dropping two squadrons of TIEs and an assault shuttle. The Rebels needed a plan, and it had better be a good one.

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Meet the Party: Do: Fate of the Flying Temple

An empath who sometimes struggles to contain the fire within their soul. A friend of wild creatures who can be as mischievous as the slyest of them. A master martial artist who nevertheless is devoted to peace, but has a little problem when it comes to risk assessment. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. Savage Worlds might have won the Twitter poll a while back, but there was quite a bit of enthusiasm to see characters for Fate Accelerated Edition as well. To pay off that enthusiasm, why not revisit something from The Independents? Keep an eye on the dragon and get ready to fly as we meet Pilgrims from Do: Fate of the Flying Temple!

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