The “Three Pillars” are a long-held ideal of what a Dungeons and Dragons campaign should be focusing on: Combat, Social Interaction, and Exploration. The ideal, more or less, states that each should have an equal share in the adventuring career of the party. That comes down to the personal tastes of the DM, the party as a whole, and even particular players, but it has definitely been true that when it comes to gaining experience points in 5th Edition D&D Combat has been the one bearing the most weight. Monsters have easily defined and consistent XP values, while the same cannot be said for Exploration or Social Interaction. Now, in the latest Unearthed Arcana, they’re presenting some options for changing that.
All posts by Seamus Conneely
The Independents: Masks
There’s a mad scientist robbing a bank with a swarm of psychically controlled bees. Turns out that your best friend wants to be something more, but thinks your teammate is competition. The Red Dragon’s dad is calling and complaining about him not ‘upholding our legacy’, while Spitfire can’t go outside out of costume without being hunted by nefarious forces or endangering her family. The Lawman just called you in to A.E.G.I.S. HQ to lecture you about the property damage the team caused last night. Did we mention that there’s a AP Calculus test on Monday? Life as a superhero is always a messy affair, but doubly so when you’re a teenager and everyone has ideas about what you should be doing. This is Masks: A New Generation!
Adventure Log: Living on Borrowed Time Pt. 18
With another Inquisitor slain and a copious amount of bacta stolen from the Empire the Rebels of the so-called Rabblerouser Fleet were feeling pretty good about themselves as they jumped away from Thyferra. They’d even added another small Special Operations team to their ranks by giving Lieutenant Averre and his troops a lift off the planet. All in all their miniature version of the rebellion was doing quite nicely for itself, and everyone took a small breather as the fleet gained some distance to lose any pursuit and began preparing for their next mission.
Continue reading Adventure Log: Living on Borrowed Time Pt. 18
So You Want to Have a Gaming Marathon
I met our own Level One Wonk via a gaming group that actually spends most of its time playing games online; although the core of original members were all playing together in college, these days they (now we) primarily play over Skype/Twiddla/Google+/etc. However, starting six years ago, we have all gathered together in Delaware once a year to trade stories, raise a few glasses, and play a bunch of games over the course of a long weekend. I’m writing this in Delaware, most of our way through Beach Weekend VI (which I suppose could also, given that the pair of us did most of the GMing, be thought of as Cannibal Halfling Con I), and I’ve definitely learned a few things over the years about turning tabletop roleplaying into a marathon affair.
Meet the Party: Star Wars Uprising
A Rebel Commander, cut off from the rest of the Alliance after the Battle of Hoth and forced to lead the local rebellion on her own. A ‘merchant’ in good standing with the Trade Spine League, facing the end of his livelihood because of an Imperial blockade. A member of the deposed nobles of the Anoat Sector, trying to regain influence and power however she can. A solitary student of the Force, come out of hiding to turn the tide against evil. Meet the Party is returning to Fantasy Flight Games’ Star Wars RPGs, but by no means are these starter characters. They’re going to need a lot of experience points, skills, and talents if they’re going to take on the Empire and lead an Uprising!
Adventure Log: Living on Borrowed Time Pt. 17
On the far side of Zalxuc City from a certain bacta tank warehouse Verjylla, accompanied by The Wookiee and Bas, were meeting with Lieutenant Blaine Averre and his four-being Alliance SpecOps team to organize their journey to the port so that they could join the Borrowed Time when it left Thyferra. It was late at night, and Averre’s team had been laying low for a few days, so they simply planned to drive an acquired landspeeder to the port. No sooner had they settled on the route, however, than a small but respectable fireball and accompanying mushroom cloud blossomed on the other side of the city with a window-shattering roar. Near or at a certain bacta tank warehouse, in fact. With the sigh typical of long-suffering Bothans surrounded by maniacs, Verjylla opened a channel on her personal comlink. Sure enough, Nak was already yelling over it.
Continue reading Adventure Log: Living on Borrowed Time Pt. 17
The Independents: Quill
Renowned art dealer Christina Bowbridge is selling a portrait of His Royal Highness Prince Edward IV, and you want to purchase it. You’ve heard rumors, however, that the painting is not genuine. You want to inquire about inspecting the work of art before buying it, but Bowbridge is both enthusiastic about her work and adores the monarchy; it would be quite easy to offend her and lose the chance to buy the painting entirely. You’ll have to write a letter, and it’ll take good penmanship, the right words, a few flourishes, and . . . at least 3d6? That’s because you’re not just writing a letter, you’re playing Quill: A Letter-Writing Roleplaying Game for a Single Player!
Adventure Log: Perils of the Warp
It had been a long few days for the band of Inquisitorial acolytes. They’d boarded the Rogue Trader ship in pursuit of the Faceless Trader Durron, only to be split up until an hour or two ago. Trapped on a truly terrible ship with at least one daemonic incursion, a sputtering Gellar Field Generator, and far too many warpy doorways and malfunctioning grav plates, the group largely considered themselves lucky to have only accrued a few score Insanity Points between them, doubly lucky that only one eyeball had been lost, and triply lucky that only one Fate Point had been burnt. At least they considered themselves lucky until, in the middle of a gunfight with Faceless Trade goons, Meem the Astropath finally noticed the daemonic aura coming off of fellow acolyte Happy the Chirurgeon.
Meet the Party: Unearthed Arcana Revised #2
With the announcement of Xanathar’s Guide to Everything coming out this November the speculation is finally over: Unearthed Arcana materials are being published in their final forms for Dungeons and Dragons 5th Edition! That doesn’t mean that Unearthed Arcana is done, however, and June’s release features more revised subclasses and player options for us to peruse. A druid from the Circle of the Shepherd, a Cavalier fighter, a paladin under the Oath of Conquest, and a warlock tied to a Celestial are all ready to playtest, so let’s Meet the Party!
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Meet the Party: Eclipse Phase Second Edition
An Uplifted Scientist who dreams of reclaiming Earth for Transhumanity and securing equal rights for all his kind. A baseline human who crashes through Pandora gates to leave the solar system behind, and believes transhumanity needs to limit its excesses. A soldier of fortune who lives for her own wealth and independence, but still realizes that x-threats could take it all away. A smiling socialite who is really a covert operative for Firewall, determined to fight the anarchy consuming transhumanity. Eclipse Phase is a game of transhuman science fiction horror where death is usually temporary but there are far worse things besides. The Kickstarter for Second Edition just successfully funded, which means new ways to make characters, so get ready to sleeve into a new Morph and let’s Meet the Party!
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