Genesys, the universal roleplaying game system from Fantasy Flight Games, is starting to land in mailboxes and game stores this week, and sure enough both of us here at Cannibal Halfling Gaming got our hands on a copy! Billed as a ‘toolkit’ that GMs and players can use for any setting they want, we’re naturally excited and curious to see how it shapes up. Does the system work? Is it as adaptive as it claims to be? As universal systems go, where does it land on a scale of Fate Core to GURPS? Will it actually be fun to play? Read on and let’s find out together as I take us chapter by chapter through the book for the first part of CHG’s review!
I was fortunate enough to attend the inaugural PAX Unplugged with my wife this past weekend, and while I (quite wisely, we needed a vacation darn it) wasn’t attending in any sort of official CHG capacity I was still viewing the convention as a whole with a critic’s eye. So what worked, what didn’t, and would going yourself next year be worth it?
Elves that can take to the sky on wings they are born with. Elves that view even other elves with suspicion, sticking to the deep forests of Greyhawk. Elves that took to the oceans instead of the forest, following currents instead of wooded paths. Elves that swore service to the Raven Queen, now wreathed in the darkness of the Shadowfell. There has always been more than just one variety of elf in Dungeons and Dragons, and with the latest Unearthed Arcana a lot more of them are coming out of the woodwork (or the sky, or the sea, or a plane of shadow) to take their shot at being options for player characters in 5th Edition!
Before Halloween, Wizards of the Coast took the hype level for their new D&D supplement, Xanathar’s Guide to Everything, and turned it up to 11 by releasing the table of contents. Now it’s known what’s in the book and what we can expect to use in upcoming games once the book is released on November 21st. Also important though is what didn’t make the cut. New classes like the Mystic and the Artificer were left behind, and so was a set of mass combat rules. Even if the mass combat rules have not been built into a sanctioned product yet, the version released in Unearthed Arcana has some neat uses and is definitely worth considering for use in your game.
Fantasy Flight Games is at it again with their open beta tests, this time for the Legend of the Five Rings RPG! L5R, as it is often abbreviated as, was originally published back in ’95 by Alderac Entertainment Group, and is set in the feudal-pseudo-Japan setting of Rokugan, a land of samurai, shugenja, and courtiers fulfilling their duties and struggling amongst themselves in the Emerald Empire. The roleplaying game got through four editions under AEG before the property was sold to FFG in late 2015, and fans have been waiting to see what FFG would make of it since. Now that the beta version is in our hands (for free, thankfully), let’s see what they’ve put together!
Keandra Hunt spent a long time working the journalism beat in Halcyon City, eventually rising to Editor-in-Chief of the Halcyon City Herald and its many associated publications. Nobody can stay in this business forever though, tracking down the truth of the City and its many superpowered events. Hunt is finally moving on, but she’s got one last bit of editing to do. She’s leaving behind a portfolio of interviews, articles, reports, and pictures all selected from her time as Editor-in-Chief. Her successor will get it as an inspiration, a challenge, and a warning. We get it as the Halcyon City Herald Collection, the first supplement for Masks: A New Generation!
Just because Asmodeus is top dog in the Nine Hells doesn’t mean he’s the only source of fiendish influence on the material plane. Even the Nine Hells as a whole don’t have a monopoly on it; the demons of the Abyss certainly have their own goals and influence, decidedly messier though they may be. From different breeds of Tiefling to infernal cults to abyssal champions, the latest Unearthed Arcana presents us with all sorts of new Fiendish Options, for both sides of the DM’s screen.
You are a tabletop gaming enthusiast, wandering through your local bookstore for the next bit of literature to capture your attention with. By chance you wander into the comic/graphic novel section, idly browsing, wondering if you’ll find something a little different this time. As it so happens a slim graphic novel catches your eye; you recognize the creator and game mentioned on the spine. It is called “Rise of the Dungeon Master: Gary Gygax and the Creation of D&D”. Do you take it off the shelf?
Unearthed Arcana took a step back from Dungeon Master-level rules and hopped back over the screen to the player’s side of things this month – but it seems they may have over shot a bit and landed out among the planes! This time we’re getting material from the ethereal Astral Plane, the roiling chaos of Limbo, and the seasonal extremes of the Feywild with a new race and new subraces for 5th Edition player characters: the Githyanki, Githzerai, and Eladrin!
The “Three Pillars” are a long-held ideal of what a Dungeons and Dragons campaign should be focusing on: Combat, Social Interaction, and Exploration. The ideal, more or less, states that each should have an equal share in the adventuring career of the party. That comes down to the personal tastes of the DM, the party as a whole, and even particular players, but it has definitely been true that when it comes to gaining experience points in 5th Edition D&D Combat has been the one bearing the most weight. Monsters have easily defined and consistent XP values, while the same cannot be said for Exploration or Social Interaction. Now, in the latest Unearthed Arcana, they’re presenting some options for changing that.