Category Archives: Articles

System Hack: Genesys Mecha Alternate Rules

Mecha that follow the movements of their pilot’s limbs. Carrying gear and weapons into battle instead of bolting it on. Putting your machine together piece by piece instead of wholesale. Believing in the you that believes in yourself and throwing galaxy shurikens instead of firing bullets. Stomping from one hex to the next. Engaging the transformation mechanism. Genesys Mecha has tested its prototype, its advanced models, and its experimental machines. We’ve mustered the pilots, and seen the kind of damage that mecha can inflict on one another. We’ve launched the ships and support craft that will carry our squads into battle. Now it’s time to revisit the drawing board, tweak a few things, and think of some new ideas with Genesys Mecha: Alternate Rules!

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Level One Wonk: Powered by the Apocalypse 201

Way back when, at the genesis of this site, I wrote a “Novice’s Guide to Powered by the Apocalypse”, a Powered by the Apocalypse (PbtA) 101, if you will. This article covered the basic mechanics and underlying assumptions of games written with the PbtA framework, and covered a few of the more popular games that were out at the time. Now, nearly two years later, PbtA is still growing, and has attracted many players to its fiction-forward, high-stakes style of gameplay. I’ve also run and played more PbtA games myself, and have noticed some really interesting elements that people have trouble engaging, take for granted, or even fight against. This 201 course to PbtA games should provide advice and information about getting the most out of the full range of PbtA games and campaigns.

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Adventure Log: Dungeons and Dragons, Part 9

Finally ascending from the mine of fire, stone, and mephits, the adventurers headed north towards the Imperial Shelter. They camped along the road, slept without incident, and made their way back to the river they had originally followed from the coast. The road crossed the river further inland, in an area they had not yet been in before. And as they prepared to cross a flooded causeway to continue on their way, they spotted a giant metal beast, drinking from the river. This bull didn’t eat grass…it was a Gorgon, which subsisted on ground up stones from its petrified prey. It saw the adventurers, and got ready to charge.

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Kickstarter Wonk: November, 2018

Man oh man, talk about a bumper crop this month! Nearly two dozen different Kickstarter campaigns, winnowed down to about 18 new games of note and then down to an even dozen . A top ten couldn’t fit all the games I wanted to write about, and I still cut out some really intriguing stuff. A new edition of Savage Worlds is being funded, and there’s a compilation of great sci-fi microgames called Four Ways to Die in the Future which, though it’s a reprint, is still worth checking out. If you’re looking for new games, though, here are those which I thought are most worth your attention.

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Table Fiction: High Impact Heroes, the Backstory: Morgan “Showtime” Teller

Greetings! For those of you who have been checking out our High Impact Heroics Adventure Log, you recently were treated to the backstory of Gil Phillips, the Beacon. Continuing the trend of, “How did we get here?”, our prologue revealed that the team broke some rules during their first teamup and got the attention of The Lawman. So, here is a little window into how that began, through the eyes of Morgan Teller, the Delinquent.

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Masks: Unbound Review

An alien invasion that’s taken all the adult superheroes out of the picture, leaving the new generation to fend for themselves. A re-written world where heroes are only now beginning to discover their powers, where crime rules the streets with an iron fist. An academy of learning, where prospective heroes learn history, math, and how to punch a supervillain across the gym while trying to navigate a high school social life. A cosmic roadtrip that takes the heroes across worlds, time, and dimensions  in pursuit of the notes of a universe-ending song. A warning from the future, a cosmic wanderer, and a child of evil. Such are the new worlds and new heroes to be found in Unbound, the third and latest supplement for teenage superhero roleplaying game Masks: A New Generation from Magpie Games!

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Strands of Fate Review

RPG design innovation is a slow, deliberate affair. For all the games which push the envelope, there are an equal number that go back over existing designs to tweak and adjust them. Even Fate, which represented a significant push on traditional mechanics when it first appeared 15 years ago, isn’t immune from this phenomena. Strands of Fate appeared on the market between when Spirit of the Century came out in 2006 and when Fate’s role as Evil Hat’s flagship was cemented with Fate Core in 2013. At the time, there wasn’t a generic version of Fate, and Strands of Fate sought to do that by expanding the mechanics and options available in existing Fate games like Spirit of the Century and Starblazer Adventures. When Fate Core did appear, not only were there now two generic versions of Fate, there were two vastly different versions of Fate.

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Tachyon Squadron Review

There’s always been a bit of mystique and fascination with fighter pilots from the days of the Red Baron, so it should be no surprise that there has been a fascination with those same tight dogfights IN SPAAAAAAAACE!!! Space fighters have been a big part of the Space Opera for decades, popping up in places as varied as the venerable Mobile Suit Gundam and Macross  franchises (as forerunners to the famous mecha), to harder sci-fi novels such as the LAC’s in Honor Harrington, but probably the biggest exposure has come through Star Wars, with starfighter v. starfighter combat being staples of the movies, the well loved X-wing and TIE Fighter franchises, and a long stretch of novels in the Expanded Universe that brought fans fleshed out and loved characters in the form of Wedge Antilles and Corran Horn. And so the concept of these  awesome space fights has been brought to us in tabletop form by our good friends over at Evil Hat with their new installment, Tachyon Squadron!

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Meet the Party: Legend of the Five Rings: Mahō Hunters

A Purifier of the Crab, dedicated to hunting down Mahō-tsukai and forcing others to give his clan the respect they are due. A Shrine Keeper of the Phoenix, a perfectionist who strives to both prove herself to her clan and show them what true loyalty means. A Wardmaster of the Scorpion tasked with keeping dark artifacts safe  who scoffs at the curse of the Yogo. An Investigator of the Dragon, unwilling to remain isolated in the mountains, looking for justice and a home in the wider Empire. A Smuggler of the Tortoise, tracking illicit goods of a particularly dire nature, longing for the respect of others. Meet the Party returns to a now-finished land where honor is stronger than steel, with ready-to-play characters for Legend of the Five Rings Roleplaying from Fantasy Flight Games!

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Table Fiction: High Impact Heroics, the Backstory: Gilbert “CryptoHertz” Philips

Have you been reading the High Impact Heroics Adventure Log? Wonder what got the team together, or why their secret base is under a game store? Well, this story won’t actually answer either of those questions. However, you can get an in-depth look into how Gilbert Philips became CryptoHertz, the Beacon and erstwhile team leader. Confused? So am I, and I wrote the thing! The High Impact Heroics Prologue should give you some background, or if you’re already familiar you can jog your memory with the most recent edition!

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