The phrase “ahead of its time” is usually hyperbolic, at least a little bit. That said, when you are truly ahead of your time, there are consequences for getting somewhere before everyone else is ready. What made Greg Porter’s Blacksburg Tactical Research Center (BTRC) ahead of its time was moving to PDF-only distribution of their RPGs in 2003, back when PDF was little more than an annoying format you needed that Acrobat Reader thing for. By exiting physical distribution way before everyone else, BTRC made their games pretty hard to find unless you already knew what you were looking for. Fortunately, the rest of the world has caught up…and now the rest of the world can go check out EABA.
Changeling: The Lost- Venice Unmasked
A few days ago we here at CHG were surprised to discover that we had been awarded a free copy of a Changeling: The Lost sourcebook from the Storytellers Vault by the name of Venice Unmasked, written by Christopher Handley. So, keeping in mind what I had learned from the new edition (or perhaps, completely forgetting it and getting swept up by a True Fae), I decided to take a look. But perhaps, I am getting ahead of myself: what is the Storytellers Vault? I had never heard of it before.
A Glimpse Into PAX East: Dwar7s Winter
Some sort of horrible half-frozen tree creature reaches the kingdom’s castle after having attacked the lumber stores, clearly upset at our attempts at resource gathering. If the castle falls all will be lost, but there just aren’t enough defenders in place . . . suddenly, the beat of drums fills the air, and another pair of dwarfs come running from the forest the creature just tore through. In a flurry of axes and hammers the tree creature tumbles to the ground, slain, and the victorious dwarfs return to their homes . . . but the Ogre King just appeared on the walls at the edge of the kingdom, natural disasters begin to hamper our food and stone supplies, and we’ve got three weeks to go until spring. We’ll have to work together in order to survive the cold and the monsters in Dwar7s Winter from Vesuvius Media!
The Independents: Lancer
Things get lonely out here in the Long Rim, especially when you’re laying an ambush for the pirate who almost killed you a month ago. A white hot sun beats down on the black-glass face of my SSC METALMARK, but I’ve dimmed the cockpit displays and cranked the internal temperature controls way down. Gotta stay frosty.
Welcome to Lancer, a game of big robots, big guns, and big personalities. If you’ve ever wanted to fly through space tinkering with the parts of your mech and the hearts of your enemies, Lancer is the game for you. Continue reading The Independents: Lancer
Adventure Log: Dungeons and Dragons, Part 12
Boer the Dwarf had been wandering in the woods for hours. He had seen fleeting glimpses of his friends, but mostly just tall trees, thick bushes, and the occasional burst of laughter in the air. In a clearing he saw a woman, wearing a cloak of feathers and astride a white horse.
“Don’t worry, Boer,” she said. “Someone will open the door soon.” He awoke, miles and weeks away from where he had slept.
Hugh had similarly been wandering in the woods, but for mere minutes. When he saw the woman, she was a little more verbose.
“We continue to walk astride the balance beam between worlds, and between order and chaos. But when you reach your next destination, you will find someone trying to open the door.” Hugh also awoke.
Continue reading Adventure Log: Dungeons and Dragons, Part 12
A Glimpse Into PAX East: Clank! Legacy Acquisitions Inc. Upper Management Pack
Clank! A Deck-Building Adventure is all about going into a dungeon, acquiring some shiny artifacts, and escaping before the dragon can eat you . . . so it probably shouldn’t be too surprising that the adventuring company that’s known to acquire™ anything you ask for would eventually take an interest. In Fall 2019 we’ll see Clank! Legacy: Acquisitions Incorporated, a standalone version of the game where you’ll build your own Acq. Inc. franchise across several games of Clank! It seems that corporate wants to check things out first, though, because right now we’ve got the Acquisitions Incorporated Upper Management Pack expansion bringing Omin Dran, Jim Darkmagic, Viari, and Môrgæn into the dungeon!
Continue reading A Glimpse Into PAX East: Clank! Legacy Acquisitions Inc. Upper Management Pack
Meet the Campaign: Post-The Last Jedi
Maybe it’s because I’m in dire need of a fix before Episode IX is released, but I find myself drifting back to the end of The Last Jedi. I know that it’s a polarizing topic for a lot of fans, but I keep thinking of the possibilities and implications left by the ending. The interesting part is, going at the question of “How Do I Build a Campaign?”, previous Star Wars Meet the Campaigns have created a location and then built up hooks around it. This method doesn’t work as well for something as broad as the entire galaxy. It might be simpler to have a GM pick a planet and say “this is what is happening here”, but unless we are talking about a popular setting like Nar Shaddaa, a write up for places of interest is less useful because there is little to keep players there without railroading them.
So, after some thought, I’ve decided to try coming at this from the other direction: rather than picking a location and populating it with plot hooks, this Meet the Campaign is setting up themes and using bits and pieces from throughout the system in order to build a framework that spurs a wide background of characters into the action. Unlike the previous entries, this installment is system specific for Fantasy Flight’s Star Wars RPG, but the themes are universal (or galactic) enough to be transferred over. And just to be sure, as this takes place after the events of The Last Jedi, spoilers will abound, so consider yourself warned.
A Glimpse into PAX East: We’re Doomed!
Around a table in an opulent room, world leaders like myself scramble to gather the resources needed to build a rocket to escape the planet before it’s too late – and the influence they’ll need to get themselves a seat on said rocket. This has been made more difficult by the sudden robot uprising stealing resources, severely hampering the project. My own efforts to gather resources have been foiled by other leaders, who fear I am planning to nuke them to improve my odds . . . but now I’ve got free reign so that I can nuke the robots for them. The required amount is finally in my hands, the table waits for the nuclear fireball . . . . and I commit everything to the project instead, cementing my position as a Master Diplomat and earning a vast amount of influence. Looks like I’ll be waving from the rocket, and the rest will be dead losers, in We’re Doomed! from Breaking Games!
Kickstarter Wonk: April 2019
Spring has sprung! With it, the games are coming up through cracks in the pavement. There was a bumper crop of fresh ideas showing themselves on Kickstarter, and sadly only ten of them can fit in this month’s rundown. Whether you’re looking for old-school Swedish dungeon crawling, 1980s wizards, or a two player game about ‘The Chase’, there are ten solid games here to contemplate as the days get longer and warmer.
Changeling the Lost: Second Edition
The political kingmaker is the fairest of them all, with a designer suit, a killer intellect, and a smile that will make men follow her anywhere. She is a master of the boardroom and has a knack for deal making, even when the terms seem a bit, well, strange. If you agree to them in jest, you may be surprised when you are compelled to follow through. The bartender is a short man, barely noticeable behind the counter. He’s quick with a smile, and a drink, and is always willing to hear a gripe or a complaint, and offer a quick word of comfort to the concerned bar patron. What is odd is the number of filled shot glasses he keeps over the lintel as a marker. The private eye has streaks of grey throughout his raven black hair. His eyes are quick and dart to the sides wildly. His smile, while charming, seems to have a few too many teeth. He’s been following up on a number of abusive husband cases lately. It’s a bit odd how so many have seemed to disappear, but no body, no crime. It might seem as if all of these characters have nothing in common, were it not for their enemy: the beings who took them away to a far off land, and who may come to take them again. And for that, these Changelings will join together to stay alive.