Tag Archives: RPG

Genesys Review: Part One

Genesys, the universal roleplaying game system from Fantasy Flight Games, is starting to land in mailboxes and game stores this week, and sure enough both of us here at Cannibal Halfling Gaming got our hands on a copy! Billed as a ‘toolkit’ that GMs and players can use for any setting they want, we’re naturally excited and curious to see how it shapes up. Does the system work? Is it as adaptive as it claims to be? As universal systems go, where does it land on a scale of Fate Core to GURPS? Will it actually be fun to play? Read on and let’s find out together as I take us chapter by chapter through the book for the first part of CHG’s review!

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Level One Wonk: There Can Be Only One (GM)

Welcome back to Level One Wonk, where together we will wonk out on various and sundry gaming topics! Now that you’ve finished gorging yourself on turkey (and maybe checking out some Burning Wheel characters), it’s time to look down that home stretch of the year, get ready for the holiday season, and maybe even make some New Year’s Resolutions. Instead of thinking about the game today, let’s think about the gaming group. While playstyle, system, and campaign all play into a gaming group having fun, there are even more basic structural elements that are key, and it all comes down to who’s doing what.

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Meet the Party: Burning Wheel

A strange cultist who everyone ignored until he accidentally summoned a lesser demon. A noblewoman, cast to the nunnery for birthing a bastard and now on the run from a coup. A rebellious participant in said coup, who found his true god within the Cult of the Dead Stars. Meet the Party is jumping systems again, this time generating a trio of unlikely heroes for Burning Wheel!

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Xanathar’s Guide to Everything Review

After much hype and hullabaloo, Wizards of the Coast has released Xanathar’s Guide to Everything, the first rules supplement for the Fifth Edition of Dungeons and Dragons. While there is nothing revolutionary within this volume, it offers some great new options for both mechanical and story aspects of D&D. I’d say it’s nice to have for players but more recommended for GMs due to the expanded proficiency and downtime rules, trap creation and encounter expansions, and the solidly integrated rivals system.

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Adventure Log: Living on Borrowed Time Pt. 20

The Last Ditch docked with the newly captured and newly rechristened Time Sink as the CR-90, Interdictor cruiser, and the rest of the rebel task force hurtled through hyperspace towards a rendezvous with Rabblerouser One. Patience came aboard, the last of the Borrowed Time crew to do so, eager to take command of an even larger flagship for the Rabblerouser Fleet. He arrived on the bridge to find a skeleton crew of former Imperials who had been convinced to join the Rebellion and his fellow Borrowed Timers all a flutter; while they’d made their escape into hyperspace, they were going to have to repel some boarders.

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Meet the Party: Legend of the Five Rings Beta

An honorable bushi sworn to stand against the Shadowlands but longing to follow her heart.  A wily courtier keeping the Emerald Empire together with his eye straying towards wealth. A ninja disguised as a magistrate, working in the shadows but dreaming of standing in the light. A shugenja tasked with keeping the people of Rokugan pure, even while corruption eats at her mind. Meet the Party travels to a land of samurai, bushidō, giri, and ninjō to create a party of ready-to-play characters living and struggling in the Emerald Empire of Rokugan, playing with Fantasy Flight Games’s Legend of the Five Rings Beta!

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Legend of the Five Rings Beta Review

Fantasy Flight Games is at it again with their open beta tests, this time for the Legend of the Five Rings RPG! L5R, as it is often abbreviated as, was originally published back in ’95 by Alderac Entertainment Group, and is set in the feudal-pseudo-Japan setting of Rokugan, a land of samurai, shugenja, and courtiers fulfilling their duties and struggling amongst themselves in the Emerald Empire. The roleplaying game got through four editions under AEG before the property was sold to FFG in late 2015, and fans have been waiting to see what FFG would make of it since. Now that the beta version is in our hands (for free, thankfully), let’s see what they’ve put together!

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Level One Wonk: Don’t Rest Your Head

Welcome to a special and spooky edition of Level One Wonk! Here on Halloween Eve, we’re going to take a look at horror in RPGs: how it’s different than most genres, why it’s so tough to pull off, and how Don’t Rest Your Head manages to do so. Don’t Rest Your Head was published by Evil Hat in 2006, and both serves as a great precursor to the player-facing narrative tools developed for Fate Core, and a creepy tale of downward spiral into madness as your insomnia awakens you to the true nightmares in the world.

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Masks: Halcyon City Herald Collection Review

Keandra Hunt spent a long time working the journalism beat in Halcyon City, eventually rising to Editor-in-Chief of the Halcyon City Herald and its many associated publications. Nobody can stay in this business forever though, tracking down the truth of the City and its many superpowered events. Hunt is finally moving on, but she’s got one last bit of editing to do. She’s leaving behind a portfolio of interviews, articles, reports, and pictures all selected from her time as Editor-in-Chief. Her successor will get it as an inspiration, a challenge, and a warning. We get it as the Halcyon City Herald Collection, the first supplement for Masks: A New Generation!

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System Split: Basic D&D and Basic D&D Retroclones

Dungeons and Dragons, by many standards, lives up to Wizards of the Coast’s claim of “The World’s Greatest Role-Playing Game”. It has the longest history and the greatest impact of any game, paving the way for the expansive role-playing hobby we have today. And the versions published in the 1980s are those which had the strongest impact on one of the earliest generations of gamers. Between TSR’s mismanagement and the limitations of technology, though, these early versions were almost lost to history. The desire to rekindle support for the playstyle of Basic D&D was one of the collective motivations which kindled the OSR, or Old School Revival, movement. Today’s System Split splits four ways, looking both at two versions of Basic D&D (B/X and Rules Cyclopedia) and Retroclones which were designed to give them renewed accessibility: Labyrinth Lord and Dark Dungeons.

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