A woman born into squalor whose determination and aptitude for violence moved her from the most obvious career paths as she forges a crew of her own. A grifter with a knack for playing roles above his station perhaps a bit to well, and who might just be living a con of his own. A street child with a knack for getting where she is not supposed to, who is finding that she must choose between the old ways of her people and the new life they are building for themselves in Duskwall. A mad arsonist, who’s inventions, as terrifying as they are, can prove to be incredibly useful…if you don’t find yourself experimented on first. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This week, we will be taking a look at the award winning indie tabletop game Blades in the Dark from our friends over at Evil Hat Productions.
Tag Archives: RPG
“It’s What My Character Would Do!”
The party has made it to the throne room of the dark lord, stumbling from wounds and shepherding the last of their spells and strength. As they enter the lord stands up and boasts of how outmatched they are, and it’s hard to argue with him as minions lurk in the shadows. Still, the cleric steps forth to rebuke the dark one – only to gurgle as the tip of a short sword emerges from his chest. As the body falls and party members turn to face the culprit the party rogue holds up his bloody blade and swears fealty to the dark lord. Around the table players turn themselves to face the rogue’s player, voices starting to rise, as he shrugs and says “It’s what my character would do!”
The Book of Changing Years
“I’m writing this anonymously, because I’m spilling some secrets that aren’t supposed to slip out. Just know that I’m on the right side of true history – whatever TimeWatch says it is – and I’ve done my best to make that happen. And if I screwed up a few times? Well, no one’s perfect . . .” So begins the blurb on the back of a manuscript that has recently fallen into my hands, a century and change after a TimeWatch agent delivered it for publication and the entire print run vanished months later. It’s been out again for more than a year now, though, so apparently whoever made it vanish from the time stream didn’t manage to do so a second time around. Before history gets rewritten once more and I forget I ever read it, let’s review The Book of Changing Years from Pelgrane Press!
Adventure Log: Masks: High Impact Heroics Pt. 2
“Welcome to the Halcyon City MegaMall. We are currently experiencing a metahuman event. Please evacuate. Welcome to Halcyon City MegaMall . . .” The standard prerecorded warning announcement echoed through the wide corridors and plazas of the MegaMall, abandoned packages here and there on the floor. The only person in sight was a single extremely bored-looking security guard sitting at an information kiosk, idly flipping through a magazine, apparently heedless of the warning announcement. Aside from the lack of shoppers and scattered goods there was no sign of what sort of event might be going on – until the glass storefront of a shop exploded outwards as CryptoHertz and Spitfire were sent flying backwards through it.
Continue reading Adventure Log: Masks: High Impact Heroics Pt. 2
Adventure Log: Masks: High Impact Heroics Pt. 1
It was a normal enough day at Arasaka Base, a hobby and game store located in one of the suburban areas of Halcyon City. Prospective buyers walked the aisles, a few gamers were trying out a new card game, and proprietor Chase was manning the front counter and reading a magazine. A breaking news report on the counter’s television caught his eye, though: the Vespamancer was apparently attacking the Halcyon City Eastern Bank. Somewhat half-heartedly looking around to see if anyone would be able to hear, he reached over and picked up a landline phone: “Hey, guys, think you’ve got some work to do.”
Continue reading Adventure Log: Masks: High Impact Heroics Pt. 1
Adventure Log: Dungeons and Dragons Prologue
Welcome to Adventure Log! While the Borrowed Time may have finally run out, there are still new adventures to be had around every corner. Today, we move from a long time ago in a galaxy far, far away to a distant world, where empires have crumbled and the planes themselves are opening passages between dimensions. There may be dungeons, and there may be dragons, but not everything is as it seems.
Continue reading Adventure Log: Dungeons and Dragons Prologue
Level One Wonk Reviews: The Veil: Cascade
Welcome back to Level One Wonk, where it’s time to go back to the Dark Future! We’re substituting the interface plugs and cyberarms for a whole new Slack as we check out The Veil: Cascade. This supplement not only advances the timeline on PbtA Cyberpunk game The Veil, but also adds a whole slew of new settings, playbooks, and rules tweaks for upload. After reading, it appears that Fraser Simons and his contributing authors were not only thinking outside the box, but have gone so far as to delete the box with no chance of data recovery.
Adventure Log: Living on Borrowed Time Part 22
The cargo hold of the Sleight of Hand looked more like the mustering area of a troop transport than a light freighter or smuggling vessel. Nearest to the rear hatch Lt. Averre’s small SpecOps team were professionally checking their gear and charging weapons in a small circle, mostly quiet. Most of the deck was taken up by the infantry squads that had come from Bolthole Station and trained with Shikte and The Wookiee; they were either playing cards, sprawled out sleeping, or working on a blade or a scope depending on their mentor. The recruits from the Sullustan Resistance were mostly checking and assembling grenades, Dohl Che’qy’to overseeing it from a tall crate while eating a piece of fruit. Meanwhile, up in the crew area and the bridge, the so-called crew of the Borrowed Time tensely waited through their journey to the Mustafar system.
Continue reading Adventure Log: Living on Borrowed Time Part 22
Kickstarter Wonk: January, 2018
Greetings all, and Happy New Year! The Level One Wonk has returned, emerging wide-eyed and determined to face 2018 down! Of course, New Year often means new games. Like I mentioned in the Holiday Special, I’ve wanted to find good write-ups of new RPGs available on Kickstarter ever since Kickstarter began absorbing strangely large quantities of my money back in 2014. While some of these sorts of articles do exist, they are either irregular (covering only Kickstarters relevant to the topic of a given blog as an example) or short-form (there are good Kickstarter threads on RPGnet, but with a max post count north of 1000 these can be quite tough to track with). So I’ve taken it upon myself to plumb the depths of Kickstarter looking for new games.
The Level One Wonk Holiday Special: 2017
‘Tis the season, nerds and geeks, fellow wonks and gamers of all ages. The season when we gather with family and friends, reflect on the year that is ending, and look forward to the new one. And, of course, ’tis the season when your very own Level One Wonk sneaks away from his family, but only has time to hastily bang out a year-in-review article rather than bring you any new content. It has been a good year, though. We started the year with a good foundation and finished strong, bringing in tons of eyeballs with a review that was very nearly a scoop, and of a game people actually cared about to boot. Let me tell you what I’ve seen, and what I think 2018 is going to look like.