Category Archives: Articles

The Independents: Suited

Pick a card, any card, any card at all . . . and that card might help you build your character, overcome challenges, and even tell you something about the world you’re playing in! All you’ll need is a deck of cards and a copy of Suited from Escape Box Games! After this little book and its first expansion landed in the Independents in-box, I took a look and found a game that can adapt to any genre, get started right quick, and provide a session that doesn’t get bogged down in minutiae while providing exciting stories with some unique mechanics. Want to know more? Read on!  Continue reading The Independents: Suited

The Independents: Something Is Wrong Here

Kickstarter is a wild frontier of new games and new gaming ideas; the wide range of what’s out there is one reason I try to write about it every month. Every once in a while, though, an idea emerges that keys into something and gets people excited. While the Kickstarter for Something Is Wrong Here showed up too late for Kickstarter Wonk this month, I backed the game after seeing friends recommend it. As soon as I shared the campaign to my Facebook page, more of my friends lit up. “Twin Peaks RPG” and “David Lynch RPG” were pushing all the right buttons for many people I knew.

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Meet the Party: After The Last Jedi

A captain, still scarred by the loss of her fighter squadron in battle with the First Order. A diplomat with a surprising talent for getting under a person’s skin so much that they do the right thing out of spite. An obsessive mechanic, signing on to the cause for access to high grade military tech. A former bounty hunter,a remorseless killer, who looks to protect those who saved his life and taught him about The Force. A burgeoning Force Sensitive, who is torn between the legend of the Jedi and her own criminal bent. In a galaxy far far away, a long time ago, but still a few decades after the events of the original movies, the Republic has fallen (again) and it’s time to make up interquel stories as we await Episode 9!

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Messing With Your Players: Troublesome NPCs

It was a normal enough day for the crew of the Citadel-class transport called the Black Rose, currently berthed in a space station dock in orbit around Nar Shaddaa. Drake the Bothan Entrepreneur was trying to balance the crew’s budget after they sold their last ship, the Red Empress. Aralai the Twi’lek Pilot could be heard grumbling in the cockpit about how she had run out of booze the night before. Zeb the Human Mechanic was tinkering with the ship’s modifications, and his younger sister Morgan was putting together a particularly malicious slicing program on her datapad. Patches the B-1 Doctor, Bulldawg the Klatooinian Heavy, and the sundry other members of the crew were keeping to themselves . . . when a loud banging sound echoed on the main hatch. Instead of the usual bounty hunters, when they opened the hatch they found the furious owner of the space dock, screaming about how one of his two shuttles had just been stolen. Drake immediately turned to Zeb and Morgan and asked the dreaded question: “Where’s Barry?”

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Kickstarter Wonk: September: 2018

Welcome back to Kickstarter Wonk! We’re apparently in the midst of a GenCon hangover, as it’s once again tough to come up with a full top ten games. There are tons of campaigns, but mostly for settings, supplements, and accessories. And while I’d be remiss if I didn’t at least mention the Main Gauche supplement for Zweihander, we’re looking for new games here, people! Fear not; I’ve come up with nine interesting ones, and rounded the list out with a second edition so intriguing I backed it as I was writing this article. How’s that for an endorsement?

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Adventure Log: Flight of the Albatross, Part 3

The Albatross came out of the jump into a crowd of debris, pinging against the hull. For a moment, it seemed as if their deductions had been off, but as they regained their bearings they realized that they were being pelted by starship debris. Wolf immediately began a sensor sweep, and managed to pick up a weak distress signal. Oddly enough, it seemed to be one designed for a personal Vacc suit, only it was operating far out of its standard range. The Albatross followed the signal to a rickety old space station orbiting Borite. Unable to resist their curiosity, and hoping for clues regarding the pirates they were chasing, our pirates elected to dock along the manual airlocks, to a region of the ship that had been breached, counting on the protection of their own Vacc suits.

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System Hack: Genesys Mecha Support Craft and Ships

Sensor technicians call out an incoming squadron of CHM-01S Space Ogos. The Captain orders all mecha to launch, all bulkheads sealed, and the cannons to begin firing. Vibrations can be felt through the deck as the first CHM-02 Dacar is hurled out into the void, and energy fire from the cruiser’s cannons begins to sear its way downrange as the distant thruster flares of the Ogos start to swirl into an attack pattern. In this month’s System Hack for Genesys Mecha, we aren’t adding any more giant robots. Instead, we’re taking a look at the vehicles that will carry them into battle!

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Legend of the Five Rings Beginner Game Review

The time has come for four youths to travel to the village of Tsuma, there to participate in the Topaz Championship as part of their gempukku to earn their status as adults and samurai of the Emerald Empire. Not everything in Tsuma is as it seems, however, and not all intentions are honorable ones. Proving your worth may be more complicated than you expected . . . in the Legend of the Five Rings Roleplaying Beginner Game from Fantasy Flight Games! I’ve got a copy of this impressive-looking kit and I’ve gone through the whole thing, so let’s see how your gateway to the land of Rokugan shapes up!

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The Independents: Operators

Welcome back to The Independents! It’s time for a gear-up montage as we check out a new offering from the sibling-run outfit Samjoko Publishing! Action movies and RPGs both grew up around the same time, and during the 80s when both forms were fresh, there was some crossover. The James Bond RPG, Ninjas and Superspies, and later Feng Shui and Spycraft all approached movie tropes when developing their playstyles. Now, though, the feel and, dare I say it, choreography of modern action movies has come to RPGs in the form of Operators. Kyle Simons has taken a very different approach from other games in developing Operators, focusing on the fast pace and tight camera work of movies like The Bourne Identity and Mission: Impossible instead of the technical details of their cars, gadgets, and guns. While the game hasn’t been fully released on retail sites like DriveThruRPG, physical rewards have been sent out to Kickstarter backers, meaning the game is pretty close to final form.

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Meet the Party: Star Wars d6: Crew of the Rocin

A delusional wannabe Jedi  who actually can touch the Force. A smuggler in love with her own lifestyle, determined to continue flying free. An engineer in way over his head, in both ‘career’ and love. A failure of a Jedi who has still found a need to pass on what he knows. The tagalong kid who gets into everything and keeps everyone on their toes. The old hand from the Senate who’s taken a more direct path to helping his constituents. By reader request we’re going back to the 1st Edition of the original Star Wars Roleplaying Game one last time to meet a crew of well-meaning misfits using templates right out of the rulebook!

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