Well, today was a lot quieter and casual for me. I was doing today with a group of friends who…well, were less interested in cramming into events. And you know what: there is no wrong way to enjoy a con. People come for a variety of reasons, and while I had effectively jam packed myself yesterday, I wound up enjoying different parts of the con that I had actually missed out on. One of the nice things about PAX Unplugged is that there is a wide breadth of things to try, and while some require the dedication to be there at signup at the moment the doors open, there’s plenty to enjoy for people who just want to show up and have fun Continue reading PAX Unplugged: Day 2 Log
Category Archives: Editorial
Reviews, opinions, and whatever else strikes our fancy!
PAX Unplugged: Day 1 – Live Update Log
This article is a log updated periodically throughout the day, and then published when complete.
Arrival: 8 AM
First of all, an update and correction from my last scouting report. While we had been warned off the changes in entrances previously, for some reason it hadn’t sunk in. For those of you taking a train in, stops around 14th -16th streets will be superior than hiking over from elsewhere. In addition, Will Call has moved from the location originally sent out by email, and is now by the entrance hall. This means that everyone is all going to the same location, which, well…
PAX Unplugged: A Local’s Guide
Ho adventuring gamers! We are on the eve of PAX Unplugged in downtown Philadelphia, and two of us fellow Cannibal Halflings will be lurking about. It seems that event organizers have failed to learn their lesson, and allowed Seamus (2017) and I (2018) to return for our second years in attendance. While both Seamus and I are excited, I have the advantage of actually living in the area for the last five years. It has been helpful for planning on my end, and it’s time to turn over some of those nuggets of wisdom to you dear readers to act as your man on the ground in advance to the upcoming invasion of gamers into the heart of a major American city. Hopefully these tips will help make your experience more enjoyable!
Unearthing Psionic Fighters, Rogues, and Wizards
A Psychic Warrior who shields their fellows and strikes their foes with the power of their awakened mind. A Soulknife who cuts at the very minds of their enemies with blades of psychic force A wizard of the Psionics tradition, who manifests as pure psionic energy. I hope you’re ready to use your head, because the latest Unearthed Arcana is revisiting psionics with options for the fighter, rogue, and wizard as well as some new spells and feats. Let’s see what these intelligent adventurers can do, and then address the big psionics questions for Dungeons and Dragons 5th Edition! Continue reading Unearthing Psionic Fighters, Rogues, and Wizards
Eberron: Rising from the Last War Review
“Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent.” The pulp adventure and noir intrigue of Eberron have come to the 5th Edition of Dungeons and Dragons in full, hardcover form! After multiple iterations of artifice, after reading the Wayfinder’s Guide on the lightning rail ride here, we’re finally Rising from the Last War with new races, new narrative mechanics, 5e’s first all-new class, and a tacklebox worth of hooks to bring your characters into the adventure. Let’s go through chapter by chapter, and see what there is to find under the light of the Ring of Siberys!
Blood on the Clocktower – Actual Play Review
“In the quiet village of Ravenswood Bluff, a demon walks amongst you… During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?” In order to answer those questions, you’ll have to give the bluffing and deduction game known as Blood on the Clocktower a try!
Continue reading Blood on the Clocktower – Actual Play Review
Vampire: The Masquerade 5E
It’s Devil’s night, and a warm wind is blowing. Carousers and arsonists swarm through the streets, thinking themselves at the top of the food chain. How wrong they are. Still, caution is deserved…all it takes is one of them getting a bit too happy with one of those smartphones, and suddenly new foes are on your doorstep. It used to be that a Kindred only had to worry about others of their kind, or some of the other supernatural creatures that bumped in the night. Mortals were catspaws, beneath notice, the few hunters more of a distraction for all but the most careless of the Kinde. That was before Vienna and London. Now, no Kindred with half a brain underestimates them…which seemingly excludes a shocking number of your Elders. Still, their (un?)timely Final Death serves a purpose: finally, finally, finally there are holes at the top, room to advance, to actually make some real change. But until then…well, needs must be met: A Beast you are, lest a Beast you become. You spy an increasingly drunk punk rocker type, working through his second bottle of liquor as he stumbles down a side street. Yes, he’ll do nicely…
Unearthing Fighters, Rangers, and Rogues
A fighter whose armor and weapons glow with the power of runic magic, granting the strength of giants. A ranger who can call upon a swarm of spirits to aid them and tear their enemies to shreds. A rogue who is back from the dead but has no idea how they got there – or why. Unearthed Arcana completes the set for its latest wave of character options for 5th Edition Dungeons and Dragons with one each for the fighter, ranger, and rogue. Whether using the strength of titans, swarms of bees, or the knowledge of the dead, let’s see what they have to offer!
DriveThruRPG Phone PDFs Review
Role-playing games are a delightfully analog hobby; the best parts of coming together with your friends to roll dice and tell stories cannot be duplicated by digital media. The way we play, though, has changed, with forums and voice chat programs and online dice rollers all giving us ways to use technology to enhance the RPG experience. When it comes to the actual reference materials, progress has been uneven. Online SRDs and paywalled content providers like D&D Beyond show we at least acknowledge that digital reference materials can look different, but the majority of game PDFs out there are just books, barely improved from the days when RPG PDFs were made with a scanner.
Æon gets an ‘A’ for Effort
Æon. Poor, sweet Æon. Or is it Trinity? Depends on who you’re asking and if Viacom is listening. This RPG was meant to be White Wolf’s epic space opera, but fell short financially and was cancelled much to the dismay of it’s small, but loyal fanbase. However, the death of Æon had larger reprocussions. As the first chapter in what became a planned trilogy, its inability to generate sales spelled doom for the other two games in the Æon Continuum. I had written a piece awhile back about Aberrant, the second game in the series, which was White Wolf’s swing at the superhero genre. They introduced us to an engrossing, but nihilistic story of superhumans doomed to be their own destroyers. In the time since writing that article, Amazon released The Boys, which is basically Aberrant the TV show. I had a friend text me, quite serious, asking if White Wolf was planning to go to court over it. They didn’t. He didn’t know it was a comic and White Wolf didn’t invent the grim superhero shtick. They didn’t invent the epic space opera either, but with Æon they gave it an earnest shot.